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Glasgow Haskell Compiler
GHC
Commits
f3bed25c
Commit
f3bed25c
authored
Jan 27, 1999
by
simonm
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[project @ 1999-01-27 12:11:25 by simonm]
More missing files <sigh>
parent
1eada159
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ghc/rts/Hash.c
ghc/rts/Hash.c
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ghc/rts/Hash.h
ghc/rts/Hash.h
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ghc/rts/Hash.c
0 → 100644
View file @
f3bed25c
/*-----------------------------------------------------------------------------
* $Id: Hash.c,v 1.1 1999/01/27 12:11:25 simonm Exp $
*
* (c) The AQUA Project, Glasgow University, 1995-1998
* (c) The GHC Team, 1999
*
* Dynamically expanding linear hash tables, as described in
* Per-\AAke Larson, ``Dynamic Hash Tables,'' CACM 31(4), April 1988,
* pp. 446 -- 457.
* -------------------------------------------------------------------------- */
#include "Rts.h"
#include "Hash.h"
#include "RtsUtils.h"
#define HSEGSIZE 1024
/* Size of a single hash table segment */
/* Also the minimum size of a hash table */
#define HDIRSIZE 1024
/* Size of the segment directory */
/* Maximum hash table size is HSEGSIZE * HDIRSIZE */
#define HLOAD 5
/* Maximum average load of a single hash bucket */
#define HCHUNK (1024 * sizeof(W_) / sizeof(HashList))
/* Number of HashList cells to allocate in one go */
/* Linked list of (key, data) pairs for separate chaining */
struct
hashlist
{
StgWord
key
;
void
*
data
;
struct
hashlist
*
next
;
/* Next cell in bucket chain (same hash value) */
};
typedef
struct
hashlist
HashList
;
struct
hashtable
{
int
split
;
/* Next bucket to split when expanding */
int
max
;
/* Max bucket of smaller table */
int
mask1
;
/* Mask for doing the mod of h_1 (smaller table) */
int
mask2
;
/* Mask for doing the mod of h_2 (larger table) */
int
kcount
;
/* Number of keys */
int
bcount
;
/* Number of buckets */
HashList
**
dir
[
HDIRSIZE
];
/* Directory of segments */
};
/* -----------------------------------------------------------------------------
* Hash first using the smaller table. If the bucket is less than the
* next bucket to be split, re-hash using the larger table.
* -------------------------------------------------------------------------- */
static
int
hash
(
HashTable
*
table
,
W_
key
)
{
int
bucket
;
/* Strip the boring zero bits */
key
/=
sizeof
(
StgWord
);
/* Mod the size of the hash table (a power of 2) */
bucket
=
key
&
table
->
mask1
;
if
(
bucket
<
table
->
split
)
{
/* Mod the size of the expanded hash table (also a power of 2) */
bucket
=
key
&
table
->
mask2
;
}
return
bucket
;
}
/* -----------------------------------------------------------------------------
* Allocate a new segment of the dynamically growing hash table.
* -------------------------------------------------------------------------- */
static
void
allocSegment
(
HashTable
*
table
,
int
segment
)
{
table
->
dir
[
segment
]
=
stgMallocBytes
(
HSEGSIZE
*
sizeof
(
HashList
*
),
"allocSegment"
);
}
/* -----------------------------------------------------------------------------
* Expand the larger hash table by one bucket, and split one bucket
* from the smaller table into two parts. Only the bucket referenced
* by @table->split@ is affected by the expansion.
* -------------------------------------------------------------------------- */
static
void
expand
(
HashTable
*
table
)
{
int
oldsegment
;
int
oldindex
;
int
newbucket
;
int
newsegment
;
int
newindex
;
HashList
*
hl
;
HashList
*
next
;
HashList
*
old
,
*
new
;
if
(
table
->
split
+
table
->
max
>=
HDIRSIZE
*
HSEGSIZE
)
/* Wow! That's big. Too big, so don't expand. */
return
;
/* Calculate indices of bucket to split */
oldsegment
=
table
->
split
/
HSEGSIZE
;
oldindex
=
table
->
split
%
HSEGSIZE
;
newbucket
=
table
->
max
+
table
->
split
;
/* And the indices of the new bucket */
newsegment
=
newbucket
/
HSEGSIZE
;
newindex
=
newbucket
%
HSEGSIZE
;
if
(
newindex
==
0
)
allocSegment
(
table
,
newsegment
);
if
(
++
table
->
split
==
table
->
max
)
{
table
->
split
=
0
;
table
->
max
*=
2
;
table
->
mask1
=
table
->
mask2
;
table
->
mask2
=
table
->
mask2
<<
1
|
1
;
}
table
->
bcount
++
;
/* Split the bucket, paying no attention to the original order */
old
=
new
=
NULL
;
for
(
hl
=
table
->
dir
[
oldsegment
][
oldindex
];
hl
!=
NULL
;
hl
=
next
)
{
next
=
hl
->
next
;
if
(
hash
(
table
,
hl
->
key
)
==
newbucket
)
{
hl
->
next
=
new
;
new
=
hl
;
}
else
{
hl
->
next
=
old
;
old
=
hl
;
}
}
table
->
dir
[
oldsegment
][
oldindex
]
=
old
;
table
->
dir
[
newsegment
][
newindex
]
=
new
;
return
;
}
void
*
lookupHashTable
(
HashTable
*
table
,
StgWord
key
)
{
int
bucket
;
int
segment
;
int
index
;
HashList
*
hl
;
bucket
=
hash
(
table
,
key
);
segment
=
bucket
/
HSEGSIZE
;
index
=
bucket
%
HSEGSIZE
;
for
(
hl
=
table
->
dir
[
segment
][
index
];
hl
!=
NULL
;
hl
=
hl
->
next
)
if
(
hl
->
key
==
key
)
return
hl
->
data
;
/* It's not there */
return
NULL
;
}
/* -----------------------------------------------------------------------------
* We allocate the hashlist cells in large chunks to cut down on malloc
* overhead. Although we keep a free list of hashlist cells, we make
* no effort to actually return the space to the malloc arena.
* -------------------------------------------------------------------------- */
static
HashList
*
freeList
=
NULL
;
static
HashList
*
allocHashList
(
void
)
{
HashList
*
hl
,
*
p
;
if
((
hl
=
freeList
)
!=
NULL
)
{
freeList
=
hl
->
next
;
}
else
{
hl
=
stgMallocBytes
(
HCHUNK
*
sizeof
(
HashList
),
"allocHashList"
);
freeList
=
hl
+
1
;
for
(
p
=
freeList
;
p
<
hl
+
HCHUNK
-
1
;
p
++
)
p
->
next
=
p
+
1
;
p
->
next
=
NULL
;
}
return
hl
;
}
static
void
freeHashList
(
HashList
*
hl
)
{
hl
->
next
=
freeList
;
freeList
=
hl
;
}
void
insertHashTable
(
HashTable
*
table
,
StgWord
key
,
void
*
data
)
{
int
bucket
;
int
segment
;
int
index
;
HashList
*
hl
;
/* We want no duplicates */
ASSERT
(
lookupHashTable
(
table
,
key
)
==
NULL
);
/* When the average load gets too high, we expand the table */
if
(
++
table
->
kcount
>=
HLOAD
*
table
->
bcount
)
expand
(
table
);
bucket
=
hash
(
table
,
key
);
segment
=
bucket
/
HSEGSIZE
;
index
=
bucket
%
HSEGSIZE
;
hl
=
allocHashList
();
hl
->
key
=
key
;
hl
->
data
=
data
;
hl
->
next
=
table
->
dir
[
segment
][
index
];
table
->
dir
[
segment
][
index
]
=
hl
;
}
void
*
removeHashTable
(
HashTable
*
table
,
StgWord
key
,
void
*
data
)
{
int
bucket
;
int
segment
;
int
index
;
HashList
*
hl
;
HashList
*
prev
=
NULL
;
bucket
=
hash
(
table
,
key
);
segment
=
bucket
/
HSEGSIZE
;
index
=
bucket
%
HSEGSIZE
;
for
(
hl
=
table
->
dir
[
segment
][
index
];
hl
!=
NULL
;
hl
=
hl
->
next
)
{
if
(
hl
->
key
==
key
&&
(
data
==
NULL
||
hl
->
data
==
data
))
{
if
(
prev
==
NULL
)
table
->
dir
[
segment
][
index
]
=
hl
->
next
;
else
prev
->
next
=
hl
->
next
;
table
->
kcount
--
;
return
hl
->
data
;
}
prev
=
hl
;
}
/* It's not there */
ASSERT
(
data
==
NULL
);
return
NULL
;
}
/* -----------------------------------------------------------------------------
* When we free a hash table, we are also good enough to free the
* data part of each (key, data) pair, as long as our caller can tell
* us how to do it.
* -------------------------------------------------------------------------- */
void
freeHashTable
(
HashTable
*
table
,
void
(
*
freeDataFun
)(
void
*
)
)
{
long
segment
;
long
index
;
HashList
*
hl
;
HashList
*
next
;
/* The last bucket with something in it is table->max + table->split - 1 */
segment
=
(
table
->
max
+
table
->
split
-
1
)
/
HSEGSIZE
;
index
=
(
table
->
max
+
table
->
split
-
1
)
%
HSEGSIZE
;
while
(
segment
>=
0
)
{
while
(
index
>=
0
)
{
for
(
hl
=
table
->
dir
[
segment
][
index
];
hl
!=
NULL
;
hl
=
next
)
{
next
=
hl
->
next
;
if
(
freeDataFun
!=
NULL
)
(
*
freeDataFun
)(
hl
->
data
);
freeHashList
(
hl
);
}
index
--
;
}
free
(
table
->
dir
[
segment
]);
segment
--
;
index
=
HSEGSIZE
-
1
;
}
free
(
table
);
}
/* -----------------------------------------------------------------------------
* When we initialize a hash table, we set up the first segment as well,
* initializing all of the first segment's hash buckets to NULL.
* -------------------------------------------------------------------------- */
HashTable
*
allocHashTable
(
void
)
{
HashTable
*
table
;
HashList
**
hb
;
table
=
stgMallocBytes
(
sizeof
(
HashTable
),
"allocHashTable"
);
allocSegment
(
table
,
0
);
for
(
hb
=
table
->
dir
[
0
];
hb
<
table
->
dir
[
0
]
+
HSEGSIZE
;
hb
++
)
*
hb
=
NULL
;
table
->
split
=
0
;
table
->
max
=
HSEGSIZE
;
table
->
mask1
=
HSEGSIZE
-
1
;
table
->
mask2
=
2
*
HSEGSIZE
-
1
;
table
->
kcount
=
0
;
table
->
bcount
=
HSEGSIZE
;
return
table
;
}
ghc/rts/Hash.h
0 → 100644
View file @
f3bed25c
/*-----------------------------------------------------------------------------
* $Id: Hash.h,v 1.1 1999/01/27 12:11:26 simonm Exp $
*
* (c) The GHC Team, 1999
*
* Prototypes for Hash.c
*
* -------------------------------------------------------------------------- */
typedef
struct
hashtable
HashTable
;
/* abstract */
void
*
lookupHashTable
(
HashTable
*
table
,
StgWord
key
);
void
insertHashTable
(
HashTable
*
table
,
StgWord
key
,
void
*
data
);
void
*
removeHashTable
(
HashTable
*
table
,
StgWord
key
,
void
*
data
);
void
freeHashTable
(
HashTable
*
table
,
void
(
*
freeDataFun
)(
void
*
)
);
HashTable
*
allocHashTable
(
void
);
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