- 05 Dec, 2019 1 commit
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Ben Gamari authored
Previously we would clear the bitmaps of segments which we are going to sweep during the preparatory pause. However, this is unnecessary: the existence of the mark epoch ensures that the sweep will correctly identify non-reachable objects, even if we do not clear the bitmap. We now defer clearing the bitmap to sweep, which happens concurrently with mutation.
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- 22 Oct, 2019 8 commits
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Ben Gamari authored
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Ben Gamari authored
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Ben Gamari authored
This will allow us to easily move the block size elsewhere.
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Ömer Sinan Ağacan authored
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Ben Gamari authored
Previously we would perform a preparatory moving collection, resulting in many things being added to the mark queue. When we finished with this we would realize in nonmovingCollect that there was already a collection running, in which case we would simply not run the nonmoving collector. However, it was very easy to end up in a "treadmilling" situation: all subsequent GC following the first failed major GC would be scheduled as major GCs. Consequently we would continuously feed the concurrent collector with more mark queue entries and it would never finish. This patch aborts the major collection far earlier, meaning that we avoid adding nonmoving objects to the mark queue and allowing the concurrent collector to finish.
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Ben Gamari authored
Previously we would look at the segment header to determine the block size despite the fact that we already had the block size at hand.
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Ben Gamari authored
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Ben Gamari authored
Perf showed that the this single div was capturing up to 10% of samples in nonmovingMark. However, the overwhelming majority of cases is looking at small block sizes. These cases we can easily compute explicitly, allowing the compiler to turn the division into a significantly more efficient division-by-constant. While the increase in source code looks scary, this all optimises down to very nice looking assembler. At this point the only remaining hotspots in nonmovingBlockCount are due to memory access.
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- 21 Oct, 2019 3 commits
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Ben Gamari authored
This requires that we break nonmovingExit into two pieces since we need to first stop the collector to relinquish any capabilities, then we need to shutdown the scheduler, then we need to free the nonmoving allocators.
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Ben Gamari authored
This extends the non-moving collector to allow concurrent collection. The full design of the collector implemented here is described in detail in a technical note B. Gamari. "A Concurrent Garbage Collector For the Glasgow Haskell Compiler" (2018) This extension involves the introduction of a capability-local remembered set, known as the /update remembered set/, which tracks objects which may no longer be visible to the collector due to mutation. To maintain this remembered set we introduce a write barrier on mutations which is enabled while a concurrent mark is underway. The update remembered set representation is similar to that of the nonmoving mark queue, being a chunked array of `MarkEntry`s. Each `Capability` maintains a single accumulator chunk, which it flushed when it (a) is filled, or (b) when the nonmoving collector enters its post-mark synchronization phase. While the write barrier touches a significant amount of code it is conceptually straightforward: the mutator must ensure that the referee of any pointer it overwrites is added to the update remembered set. However, there are a few details: * In the case of objects with a dirty flag (e.g. `MVar`s) we can exploit the fact that only the *first* mutation requires a write barrier. * Weak references, as usual, complicate things. In particular, we must ensure that the referee of a weak object is marked if dereferenced by the mutator. For this we (unfortunately) must introduce a read barrier, as described in Note [Concurrent read barrier on deRefWeak#] (in `NonMovingMark.c`). * Stable names are also a bit tricky as described in Note [Sweeping stable names in the concurrent collector] (`NonMovingSweep.c`). We take quite some pains to ensure that the high thread count often seen in parallel Haskell applications doesn't affect pause times. To this end we allow thread stacks to be marked either by the thread itself (when it is executed or stack-underflows) or the concurrent mark thread (if the thread owning the stack is never scheduled). There is a non-trivial handshake to ensure that this happens without racing which is described in Note [StgStack dirtiness flags and concurrent marking]. Co-Authored-by:
Ömer Sinan Ağacan <omer@well-typed.com>
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Ömer Sinan Ağacan authored
This implements the core heap structure and a serial mark/sweep collector which can be used to manage the oldest-generation heap. This is the first step towards a concurrent mark-and-sweep collector aimed at low-latency applications. The full design of the collector implemented here is described in detail in a technical note B. Gamari. "A Concurrent Garbage Collector For the Glasgow Haskell Compiler" (2018) The basic heap structure used in this design is heavily inspired by K. Ueno & A. Ohori. "A fully concurrent garbage collector for functional programs on multicore processors." /ACM SIGPLAN Notices/ Vol. 51. No. 9 (presented by ICFP 2016) This design is intended to allow both marking and sweeping concurrent to execution of a multi-core mutator. Unlike the Ueno design, which requires no global synchronization pauses, the collector introduced here requires a stop-the-world pause at the beginning and end of the mark phase. To avoid heap fragmentation, the allocator consists of a number of fixed-size /sub-allocators/. Each of these sub-allocators allocators into its own set of /segments/, themselves allocated from the block allocator. Each segment is broken into a set of fixed-size allocation blocks (which back allocations) in addition to a bitmap (used to track the liveness of blocks) and some additional metadata (used also used to track liveness). This heap structure enables collection via mark-and-sweep, which can be performed concurrently via a snapshot-at-the-beginning scheme (although concurrent collection is not implemented in this patch). The mark queue is a fairly straightforward chunked-array structure. The representation is a bit more verbose than a typical mark queue to accomodate a combination of two features: * a mark FIFO, which improves the locality of marking, reducing one of the major overheads seen in mark/sweep allocators (see [1] for details) * the selector optimization and indirection shortcutting, which requires that we track where we found each reference to an object in case we need to update the reference at a later point (e.g. when we find that it is an indirection). See Note [Origin references in the nonmoving collector] (in `NonMovingMark.h`) for details. Beyond this the mark/sweep is fairly run-of-the-mill. [1] R. Garner, S.M. Blackburn, D. Frampton. "Effective Prefetch for Mark-Sweep Garbage Collection." ISMM 2007. Co-Authored-By:
Ben Gamari <ben@well-typed.com>
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