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InteractiveEval constructs Uniques in a grimy manner

There are two places in InteractiveEval which create a Unique from the FastString unique field.

A fresh unique needs to be generated properly in both compileParsedExprRemote and bindLocalsAtBreakpoint both get an integer from the FastString unique and use that to make a Unique. Making a Unique from a FastString unique is not safe, they count different things.

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