Support framework loading on macOS Big Sur
macOS Big Sur makes the following change to how frameworks are shipped with the OS:
New in macOS Big Sur 11 beta, the system ships with a built-in dynamic linker cache of all system-provided libraries. As part of this change, copies of dynamic libraries are no longer present on the filesystem. Code that attempts to check for dynamic library presence by looking for a file at a path or enumerating a directory will fail. Instead, check for library presence by attempting to dlopen() the path, which will correctly check for the library in the cache. (62986286)
(https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11-beta-release-notes/)
Therefore, the previous method of checking whether a library exists before attempting to load it makes GHC.Runtime.Linker.loadFramework
fail to find frameworks installed at /System/Library/Frameworks
. Instead, any attempt to load a framework at runtime, such as by passing -framework OpenGL
to runghc
or running code loading such a framework with GHCi, fails with a not found
message.
GHC.Runtime.Linker.loadFramework
now opportunistically loads the
framework libraries without checking for their existence first,
failing only if all attempts to load a given framework from any of the
various possible locations fail.
Fixes #18446 (closed).