• simonpj@microsoft.com's avatar
    Bottom extraction: float out bottoming expressions to top level · b84ba676
    simonpj@microsoft.com authored
    The idea is to float out bottoming expressions to top level,
    abstracting them over any variables they mention, if necessary.  This
    is good because it makes functions smaller (and more likely to
    inline), by keeping error code out of line. 
    See Note [Bottoming floats] in SetLevels.
    On the way, this fixes the HPC failures for cg059 and friends.
    I've been meaning to do this for some time.  See Maessen's paper 1999
    "Bottom extraction: factoring error handling out of functional
    programs" (unpublished I think).
    Here are the nofib results:
            Program           Size    Allocs   Runtime   Elapsed
                Min          +0.1%     -7.8%    -14.4%    -32.5%
                Max          +0.5%     +0.2%     +1.6%    +13.8%
     Geometric Mean          +0.4%     -0.2%     -4.9%     -6.7%
    Module sizes
            -1 s.d.                -----           -2.6%
            +1 s.d.                -----           +2.3%
            Average                -----           -0.2%
    Compile times:
            -1 s.d.                -----          -11.4%
            +1 s.d.                -----           +4.3%
            Average                -----           -3.8%
    I'm think program sizes have crept up because the base library
    is bigger -- module sizes in nofib decrease very slightly.  In turn
    I think that may be because the floating generates a call where
    there was no call before.  Anyway I think it's acceptable.
    The main changes are:
    * SetLevels floats out things that exprBotStrictness_maybe 
      identifies as bottom.  Make sure to pin on the right 
      strictness info to the newly created Ids, so that the
      info ends up in interface files.
      Since FloatOut is run twice, we have to be careful that we
      don't treat the function created by the first float-out as
      a candidate for the second; this is what worthFloating does.
      See SetLevels Note [Bottoming floats]
                    Note [Bottoming floats: eta expansion]
    * Be careful not to inline top-level bottoming functions; this 
      would just undo what the floating transformation achieves.
      See CoreUnfold Note [Do not inline top-level bottoming functions
      Ensuring this requires a bit of extra plumbing, but nothing drastic..
    * Similarly pre/postInlineUnconditionally should be 
      careful not to re-inline top-level bottoming things!
      See SimplUtils Note [Top-level botomming Ids]
                     Note [Top level and postInlineUnconditionally]
Simplify.lhs 89.4 KB