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  • Simon Marlow's avatar
    Fix a scheduling bug in the threaded RTS · 6d18141d
    Simon Marlow authored
    The parallel GC was using setContextSwitches() to stop all the other
    threads, which sets the context_switch flag on every Capability.  That
    had the side effect of causing every Capability to also switch
    threads, and since GCs can be much more frequent than context
    switches, this increased the context switch frequency.  When context
    switches are expensive (because the switch is between two bound
    threads or a bound and unbound thread), the difference is quite
    noticeable.
    
    The fix is to have a separate flag to indicate that a Capability
    should stop and return to the scheduler, but not switch threads.  I've
    called this the "interrupt" flag.
    6d18141d