Add purgeObj() to remove the symbol table entries for an object
This allows us to replace an object without actually unloading the old object, which is necessary when we know we have references to the old object so it can't be completely unloaded. Using unloadObj() would cause the GC (CheckUnload) to repeatedly and fruitlessly try to unload the old object.
Showing
This diff is collapsed.
Please register or sign in to comment