Drop bdescr.gen
It's ultimately just a much less space-efficient encoding of bdescr.gen_no.
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- includes/rts/storage/Block.h 2 additions, 4 deletionsincludes/rts/storage/Block.h
- includes/rts/storage/GC.h 0 additions, 1 deletionincludes/rts/storage/GC.h
- rts/Arena.c 0 additions, 1 deletionrts/Arena.c
- rts/Schedule.c 1 addition, 1 deletionrts/Schedule.c
- rts/sm/BlockAlloc.c 0 additions, 2 deletionsrts/sm/BlockAlloc.c
- rts/sm/CNF.c 2 additions, 2 deletionsrts/sm/CNF.c
- rts/sm/Evac.c 2 additions, 2 deletionsrts/sm/Evac.c
- rts/sm/GC.c 0 additions, 1 deletionrts/sm/GC.c
- rts/sm/GCUtils.c 2 additions, 2 deletionsrts/sm/GCUtils.c
- rts/sm/MarkWeak.c 2 additions, 2 deletionsrts/sm/MarkWeak.c
- rts/sm/NonMovingMark.c 4 additions, 4 deletionsrts/sm/NonMovingMark.c
- rts/sm/NonMovingSweep.c 1 addition, 1 deletionrts/sm/NonMovingSweep.c
- rts/sm/Sanity.c 1 addition, 1 deletionrts/sm/Sanity.c
- rts/sm/Scav.c 1 addition, 1 deletionrts/sm/Scav.c
- rts/sm/Storage.c 0 additions, 1 deletionrts/sm/Storage.c
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