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Simon Marlow authored
The card table is an array of bytes, placed directly following the actual array data. This means that array reading is unaffected, but array writing needs to read the array size from the header in order to find the card table. We use a bytemap rather than a bitmap, because updating the card table must be multi-thread safe. Each byte refers to 128 entries of the array, but this is tunable by changing the constant MUT_ARR_PTRS_CARD_BITS in includes/Constants.h.
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