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Commit 1294ca4d authored by Ben Gamari's avatar Ben Gamari
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Fix thunk update ordering

Previously we attempted to ensure soundness of concurrent thunk update
by synchronizing on the access of the thunk's info table pointer field.
This was believed to be sufficient since the indirectee (which may
expose a closure allocated by another core) would not be examined
until the info table pointer update is complete.

However, it turns out that this can result in data races in the presence
of multiple threads racing a update a single thunk. For instance,
consider this interleaving under the old scheme:

            Thread A                             Thread B
            ---------                            ---------
    t=0     Enter t
      1     Push update frame
      2     Begin evaluation

      4     Pause thread
      5     t.indirectee=tso
      6     Release t.info=BLACKHOLE

      7     ... (e.g. GC)

      8     Resume thread
      9     Finish evaluation
      10    Relaxed t.indirectee=x

      11                                         Load t.info
      12                                         Acquire fence
      13                                         Inspect t.indirectee

      14    Release t.info=BLACKHOLE

Here Thread A enters thunk `t` but is soon paused, resulting in `t`
being lazily blackholed at t=6. Then, at t=10 Thread A finishes
evaluation and updates `t.indirectee` with a relaxed store.

Meanwhile, Thread B enters the blackhole. Under the old scheme this
would introduce an acquire-fence but this would only synchronize with
Thread A at t=6. Consequently, the result of the evaluation, `x`, is not
visible to Thread B, introducing a data race.

We fix this by treating the `indirectee` field as we do all other
mutable fields. This means we must always access this field with
acquire-loads and release-stores.

See #23185.
parent 8106e695
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