• Ömer Sinan Ağacan's avatar
    rts: Non-concurrent mark and sweep · 68e0647f
    Ömer Sinan Ağacan authored
    This implements the core heap structure and a serial mark/sweep
    collector which can be used to manage the oldest-generation heap.
    This is the first step towards a concurrent mark-and-sweep collector
    aimed at low-latency applications.
    The full design of the collector implemented here is described in detail
    in a technical note
        B. Gamari. "A Concurrent Garbage Collector For the Glasgow Haskell
        Compiler" (2018)
    The basic heap structure used in this design is heavily inspired by
        K. Ueno & A. Ohori. "A fully concurrent garbage collector for
        functional programs on multicore processors." /ACM SIGPLAN Notices/
        Vol. 51. No. 9 (presented by ICFP 2016)
    This design is intended to allow both marking and sweeping
    concurrent to execution of a multi-core mutator. Unlike the Ueno design,
    which requires no global synchronization pauses, the collector
    introduced here requires a stop-the-world pause at the beginning and end
    of the mark phase.
    To avoid heap fragmentation, the allocator consists of a number of
    fixed-size /sub-allocators/. Each of these sub-allocators allocators into
    its own set of /segments/, themselves allocated from the block
    allocator. Each segment is broken into a set of fixed-size allocation
    blocks (which back allocations) in addition to a bitmap (used to track
    the liveness of blocks) and some additional metadata (used also used
    to track liveness).
    This heap structure enables collection via mark-and-sweep, which can be
    performed concurrently via a snapshot-at-the-beginning scheme (although
    concurrent collection is not implemented in this patch).
    The mark queue is a fairly straightforward chunked-array structure.
    The representation is a bit more verbose than a typical mark queue to
    accomodate a combination of two features:
     * a mark FIFO, which improves the locality of marking, reducing one of
       the major overheads seen in mark/sweep allocators (see [1] for
     * the selector optimization and indirection shortcutting, which
       requires that we track where we found each reference to an object
       in case we need to update the reference at a later point (e.g. when
       we find that it is an indirection). See Note [Origin references in
       the nonmoving collector] (in `NonMovingMark.h`) for details.
    Beyond this the mark/sweep is fairly run-of-the-mill.
    [1] R. Garner, S.M. Blackburn, D. Frampton. "Effective Prefetch for
        Mark-Sweep Garbage Collection." ISMM 2007.
    Co-Authored-By: Ben Gamari's avatarBen Gamari <ben@well-typed.com>
GCThread.h 8.35 KB