Optimise scavenge_large_srt_bitmap
Very large modules can sometimes contain very large SRT bitmaps (this is a separate problem that I need to look into). The large bitmaps often contain a lot of zeros, so this patch skips over empty words in the bitmap. It makes a dramatic difference in the particular example that I saw, where an old gen GC was taking 0.5s before this change and 0.07s after it. (cherry picked from commit cf8e669b)
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