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The old approach to fixing #469, while correct, consumes a lot of memory. We ended up with a HUGE 'GblRdrEnv' in 'ic_rn_gbl_env'. However, 'getNameToInstancesIndex' takes that environment and compresses it down to a much smaller 'ModuleSet'. Now, we compute that 'ModuleSet' explicitly as we process modules. That way we can just tell 'getNameToInstancesIndex' what modules to load (instead of it trying to compute that information from the interactive context). (cherry picked from commit 5c7c596c)
The old approach to fixing #469, while correct, consumes a lot of memory. We ended up with a HUGE 'GblRdrEnv' in 'ic_rn_gbl_env'. However, 'getNameToInstancesIndex' takes that environment and compresses it down to a much smaller 'ModuleSet'. Now, we compute that 'ModuleSet' explicitly as we process modules. That way we can just tell 'getNameToInstancesIndex' what modules to load (instead of it trying to compute that information from the interactive context). (cherry picked from commit 5c7c596c)
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